Call of Duty: Black Ops 3 may be one of the most popular FPS games available right now, but that doesn’t mean it’s a perfect game. The truth is… it blows. There are so many things wrong with this game that it’s absolutely flabbergasting that any real gamer could go so far as it to say it’s a worthy investment of time and money. Let’s talk about why this game is awful.
This is a big one. For many long-time Call of Duty players, the new specialist character system that was introduced in BO3 completely destroyed the series. This system puts one-hit-kill weapons and insane abilities that require little to no skill to use in the hands of every player.
This may not have been so bad if you were required to get a high kill-streak going to actually use the weapons and abilities these character possess, but you don’t. In fact, you don’t have to do much of anything. Even if you only manage to pull off a kill or two you’re still very likely to muster up enough energy to use your specialist’s weapon or ability at least once during a match.
The worst part is that these can often change the tide of battle very quickly. Even the most garbage player in the lobby can still get a decent amount of kills using Battery’s ridiculous grenade launcher or Prophet’s chaining multi-kill machine, the Tempest.
Yes, a lot of players are glad they finally took the series in a new direction and enjoy the specialists. Many old-school and competitive players, however, feel that these new additions have all but destroyed the game.
If you can say that Black Ops 3’s weapon system is fair and balanced with a straight face then you should definitely take up the game of poker – you’ll probably win big. The truth is – it’s not. There are always a handful of weapons that wind up being far more effective than the rest no matter what fine-tuning Treyarch seems to do.
It doesn’t help that the developers very clearly don’t pay attention to what the community says AT ALL. When the game first released everyone complained about the shotguns being massively overpowered, yet Treyarch decided to actually BUFF these weapons in a later patch.
In addition to crazy strong shotguns there are also SMGs that perform ridiculously well at ranges they have no business being effective at (*cough, cough – KUDA*) as well as semi-auto rifle that can one-shot an enemy in a core match at nearly any distance making it difficult for even a sniper to compete with them.
We all thought that Treyarch was doing us a favor by actually creating a decent number of original maps for this game – something a lot of CoD titles seem to be getting lazy with in recent years – but, sadly, there are really only a couple of maps that anyone really likes in the game.
With the exception of maybe Combine and Fringe, players really don’t care for the other 10 or so maps that were included with the vanilla game. That’s not surprising, though. Most people are incredibly bored with the traditional 3-lane setup. Plus, the maps are just poorly designed. Most force the course of battle heavily with the limited lane options and, due to the insane amount of cover and obstacles, a lot are constructed to be a camper’s paradise.
Even now, after the release of the Awakening DLC pack, there are STILL very few good maps to play. Sure, a lot of people love the Hijacked remake, Skyjacked, but the other three DLC maps are among the most hated in the game.
Cryptokeys and Supply Drops
Another big letdown for the game is how Treyarch has handled the inclusion of supply drops. In order to get any you have to first earn an in-game currency called Cryptokeys. That’s all fine and dandy, until you realize just how painfully slow this process is.
For non-hardcore CoD gamers, this is a major pain. In most matches you’ll only earn two, maybe three keys. You can buy a common drop for just 10, but your chances of getting anything worthwhile are astronomically low. Most players want to spring for the rare drops which guarantee at least one rare or greater item. The problem is that these require 30 keys to obtain.
That means in order to get a chance at any decent items you’ve got to play 10+ matches just to get one supply drop. Couple that with the fact that even the rare drops have marginally insignificant odds of dishing out any of the new weapons or other awesome gear and this quickly becomes annoying.
Of course, there’s always the alternative – spend your hard earned, real cash to play the digital item lottery. No thanks. Sorry, but if you’re one of those people that has dropped $100+ on CoD Points to HOPEFULLY get in-game items – you are part of the problem with gaming today.
To be fair, this has been a long-standing problem in nearly every Call of Duty title to date, but it’s still something worth noting. It changes up every now and then, depending on when Treyarch feels like making an odd switch, but sometimes there seems to be SBMM (skill based matchmaking) and other times it seems to be relative to connection. Both are awful in their own ways.
Couple that with the ever-frustrating problem of being thrown into matches where your team is getting absolutely stomped and matchmaking can be a serious pain. Yes, they finally implemented the feature that stops you from collecting a loss stat, but what about when you get injected into a game when the enemy team has R.A.P.S, a Mothership, or even just a Wraith up? You spawn in, die. Spawn in, die. It’s an instant K/D killer, hence why so many people immediately quit games before spawning in during these instances.